25 FALL * ISSUE 1 *

25 FALL * ISSUE 1 *

Out of Frame

Gap Fillers

Lecture Series

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Out of Frame ⁎ Gap Fillers Lecture Series *

SITU Fabrication
Quarra Stone / Oct. 24, 12PM-1PM / Fish Bowl 10-401

This year, our theme is 'Gap Fillers,' which examines the divide between architects and the practical knowledge of engineers, fabricators, and makers. Too often in school, we only see materials through renders, without understanding the labor and expertise behind them.

Ready Player 77 ReadyPlayer 77 Ready Player 77 ReadyPlayer 77

Traipsing through Boston in 1783

The historical film is a journey into the past. You watch as known narratives or even alternative ones unfold, catching a glimpse of idiosyncrasies, and at times, judging historical accuracy. So if the historical film is a journey into the past, then the historical game, in this case Assassins Creed III, is an experience of that past through the lens of a participant that has a hand in the unfolding of those narratives, occupying space and viscerally reacting to the events that have been coded in.

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Ready Player 77 ReadyPlayer 77 Ready Player 77 ReadyPlayer 77

A Brief Attempt to Diagram Homes in Open World Games

In an open-world game where you can own homes, what exactly do you experience as a player? What do these homes provide after stripping away our actions in real life, such as eating, cleaning, or sleeping? Here, the definition of home is literal: It does not imply the symbolic meaning of belonging to a player community. Home, here, is also interchangeable with a plethora of synonyms, such as a safe house, hideout, base, home plate, garage, HQ…

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